Tyler Firkus

Interactive Developer

I am an aspiring interactive developer with strong interests in video game development and new interactive peripherals. During my studies I've learned to think on my feet and adapt to new technologies quickly. It is my hope that I will be able to collaborate with great minds on pushing the envelope in both design practices and technological limitations.

If you've taken the time to visit my site, I'd love to chat! Feel free to connect with me on LinkedIn.

Skills

  • Languages & Related
  • ActionScript 3.0
  • ASP.NET MVC
  • C++, C#
  • HTML/CSS/JS
  • Java
  • MySQL
  • OO Programming
  • PHP
  • XML
  • Environments
  • Eclipse
  • Flash Builder 4.6
  • Microsoft Visual Studio
  • Mathematics
  • Calculus
  • Game Theory
  • Linear Algebra
  • Other
  • Photography

Experience

June 2013 - December 2014

EChem Nanowires - Application Developer

April 2012 - June 2013

UWSP - WDMD Advanced Development Agency Interactive Developer

2009 - Present

Daisho Con - Treasurer & Application Developer

Education

  • Sept 2010 - May 2014
  • University of WI Stevens Point

  • Bachelor of Science - Web & Digital Media Development
  • Bachelor of Science - Computer Information Systems
  • Minor: Mathematics
  • Cumulative GPA: 4.0
  • Awards: Distinguished Achievement Award

Stroke Therapy Game Suite

A project from the WDMD ADA, we were tasked with creating a game system to make stroke victim hand therapy more engaging and fun. To do this, we utilized the Microsoft Kinect, OpenCV image manipulation library and Adobe Flash.
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In-home Patient Monitoring System

A project from the WDMD ADA, we were tasked with creating a system that could monitor patients in their own home via different peripherals without an internet connection. Employing cellular & radio Arduino technology, we were successful.
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Nanowire Instruction Kit

The kit was intended to grow and teach about nanowires, to do this I allowed for use of USB cameras on Android, developed an Arduino C++ script to control nanowire growth, and started development of a controlling Android app.
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Titan Five

Part of the 2013 IndieCade Oculus VR Jam, my partner and I developed our first Unity game. While the final product didn’t meet our expectations, we created a working game and learned a lot about Unity development in the process.
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Renaldo

Participating in the 2014 Global Game Jam with UWSP’s game development club, I helped create a simple near-endless runner about a fox. Through the process I was able to work with people from many different disciplines.
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Flash Essay

As a final project for my digital media creation class, we were tasked with creating an interactive essay about any issue. I focused on global warming, creating an instructive simulator to inform.

Launch Project

Daisho Con Apps

To reduce wait times at Daisho Con (a Wisconsin anime & video game convention), I developed a XML-based admittance system and a video game check-out system primarily using LINQ. Additionally, I developed a web-based text poll system.
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Electronic Health Record

As a capstone project for my major, my team was tasked with creating a web-based training electronic health record system. The end product showcased heavy database work, MVC methodology, and streamlined design in ASP.NET.
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